Blueprint Subsystems
Content browser extension You can easily create new Blueprint subsystems directly from the Content Browser. Functions Library You can also use these functions to access subsystems. The output object type will automatically match the input class type, but you can also use a variable as input, along with an interface, for example. |
Created Subsystems Any subsystem created will be available in your Blueprints using the "Get [YourSubsystemName]" node. ⚠️The Editor Subsystem is only available in the editor (e.g. in Blutilities). 💡The Local Player Subsystem can be accessed in two ways:
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