Documentation

__ Blueprint Subsystems

Documentation

__ Blueprint Subsystems

Blueprint Subsystems

Content browser extension

You can easily create new Blueprint subsystems directly from the Content Browser.


Functions Library

You can also use these functions to access subsystems. The output object type will automatically match the input class type, but you can also use a variable as input, along with an interface, for example.

Created Subsystems

Any subsystem created will be available in your Blueprints using the "Get [YourSubsystemName]" node.

⚠️The Editor Subsystem is only available in the editor (e.g. in Blutilities).

💡The Local Player Subsystem can be accessed in two ways:

  • Direct Access: Returns the subsystem of the first player found.
  • Player Controller: Returns the subsystem of the player associated with the given player controller.