Documentation

__ Change View Mode

Documentation

__ Change View Mode

Set View Mode

 

 

Call Set display mode to change the current display mode :

  • Wireframe : Wireframe with brushes.
  • CSG Wireframe : Wireframe with BSP.
  • Unlit : Unlit.
  • Lit : Lit.
  • Detail Lighting : Lit with lighting details.
  • Lighting Only : Lit without materials.
  • Light Complexity : Colored according to light count.
  • Shader Complexity : Colored according to shader complexity.
  • Lightmap Density : Colored according to world-space LightMap texture density.
  • Lit Lightmap Density : Colored according to light count - showing lightmap texel density on texture mapped objects.
  • Reflections : Reflections.
  • Buffer Visualization : Buffer Visualization.
  • Stationary Light Overlap : Colored according to stationary light overlap.
  • Player Collision : Player Collision.
  • Visibility Collision : Visibility Collision.
  • Mesh LOD Coloration : Colored according to the current LOD index.
  • Quad Overdraw : Colored according to the quad coverage.
  • Primitive Distance : Visualize the accuracy of the primitive distance computed for texture streaming.
  • Mesh UV Density : Visualize the accuracy of the mesh UV densities computed for texture streaming.
  • Shader Complexity & Quads : Colored according to shader complexity, including quad overdraw.
  • Hierarchical LOD Coloration : Colored according to the current HLOD index.
  • Group LOD Coloration : Group item for LOD and HLOD coloration
  • Material Texture Scales : Visualize the accuracy of the material texture scales used for texture streaming.
  • Required Texture Resolution : Visualize the accuracy of the material texture scales used for texture streaming.
  • Path Tracing : Run path tracing pipeline.
  • Ray Tracing Debug : Run ray tracing debug pipeline.
  • Nanite Visualization : Visualize various aspects of Nanite.
  • Virtual Texture Pending Mips : Compare the required texture resolution to the actual resolution.
  • Lumen Visualization : Visualize Lumen debug views.
  • Virtual Shadow Map Visualization : Visualize virtual shadow map.
  • GPU Skin Cache Visualization : Visualize Skin Cache.
  • Substrate Visualization : Visualize Substrate debug views.
  • Groom Visualization : Visualize Groom debug views.
  • Unknown : Useless, used when mode is unknown.