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Call Set display mode to change the current display mode : 
- Wireframe : Wireframe with brushes.
 
- CSG Wireframe : Wireframe with BSP.
 
- Unlit : Unlit.
 
- Lit : Lit.
 
- Detail Lighting : Lit with lighting details.
 
- Lighting Only : Lit without materials.
 
- Light Complexity : Colored according to light count.
 
- Shader Complexity : Colored according to shader complexity.
 
- Lightmap Density : Colored according to world-space LightMap texture density.
 
- Lit Lightmap Density : Colored according to light count - showing lightmap texel density on texture mapped objects.
 
- Reflections : Reflections.
 
- Buffer Visualization : Buffer Visualization.
 
- Stationary Light Overlap : Colored according to stationary light overlap.
 
- Player Collision : Player Collision.
 
- Visibility Collision : Visibility Collision.
 
- Mesh LOD Coloration : Colored according to the current LOD index.
 
- Quad Overdraw : Colored according to the quad coverage.
 
- Primitive Distance : Visualize the accuracy of the primitive distance computed for texture streaming.
 
- Mesh UV Density : Visualize the accuracy of the mesh UV densities computed for texture streaming.
 
- Shader Complexity & Quads : Colored according to shader complexity, including quad overdraw.
 
- Hierarchical LOD Coloration : Colored according to the current HLOD index.
 
- Group LOD Coloration : Group item for LOD and HLOD coloration
 
- Material Texture Scales : Visualize the accuracy of the material texture scales used for texture streaming.
 
- Required Texture Resolution : Visualize the accuracy of the material texture scales used for texture streaming.
 
- Path Tracing : Run path tracing pipeline.
 
- Ray Tracing Debug : Run ray tracing debug pipeline.
 
- Nanite Visualization : Visualize various aspects of Nanite.
 
- Virtual Texture Pending Mips : Compare the required texture resolution to the actual resolution.
 
- Lumen Visualization : Visualize Lumen debug views.
 
- Virtual Shadow Map Visualization : Visualize virtual shadow map.
 
- GPU Skin Cache Visualization : Visualize Skin Cache.
 
- Substrate Visualization : Visualize Substrate debug views.
 
- Groom Visualization : Visualize Groom debug views.
 
- Unknown : Useless, used when mode is unknown.
 
 
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