Documentation

__ Blueprint Ini Files

Documentation

__ Blueprint Ini Files

Read/Write from/to an Ini File

Read

  • File Name: The name of the file (e.g. MyAwesomeIniFile.ini). ⚠️You must write the file extension.
  • Section Name: The section name in [square brackets].
  • Setting Name: The setting's name.
  • Setting Value: The value associated with the setting.
  • Optional Path (Advanced Display): If empty default path (ProjectDir/Config) is used, otherwise entered path will be used.

💡The value is always stored as a string. Unreal converts it automatically (e.g. vector -> X=0.0 Y=0.0 Z=0.0).

Write

Default Unreal Engine ini - Read

You can use theses version of functions with enum as file to read from default engine's ini (reads on default ini if user's one doesn't exists).

Default Unreal Engine ini - Write

You can use theses version of functions with enum as file to write to default engine's ini (write on user's ini or create one if doesn't exists).