Blueprint Subsystems
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Content browser extension
You can easily create new Blueprint subsystems directly from the Content Browser. ⚠️Editor and Engine Subsystems needs engine restart to initialize properly. Functions Library
You can also use these functions to access subsystems. The output object type will automatically match the input class type, but you can also use a variable as input, along with an interface, for example. |
Created Subsystems
Any subsystem created will be available in your Blueprints using the "Get [YourSubsystemName]" node. ⚠️The Editor Subsystem is only available in the editor (e.g. in Blutilities). 💡The Local Player Subsystem can be accessed in two ways:
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Blueprint Singletons
After seeing how Blueprint-based subsystems can sometimes become a nightmare to use, and knowing how powerful Singletons are, I’ve decided to build a more robust system from scratch. You can find the documentation regarding that here.



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